Real dice, real rules
Every roll, every hit, every point of damage resolves in deterministic Cyberpunk RED logic — not an LLM's imagination. The math is code. The GM only narrates.
The Time of the Red · 2045
A solo-player AI Game Master for the Cyberpunk RED tabletop RPG.
The rules are real. The dice are real. The GM never sleeps.
Bring your own LLM keys. One runner. One city. No second chances.
What it is
Every roll, every hit, every point of damage resolves in deterministic Cyberpunk RED logic — not an LLM's imagination. The math is code. The GM only narrates.
Bring your own LLM. Point Last Gig at your provider and you run the show on your own tab — no metered middleman between you and the city.
Three campaign slots. Persistent state the engine mutates turn by turn — not a chat thread you scroll back through and pretend happened.
Ambient memory threads your choices through the whole run. Burn a contact, skip a debt — the city recalls what you did last gig.
How a run goes down
Pick a role, name your edgerunner, set the opening scene. CP RED character rules, by the book.
Narrate, act, roll. The engine resolves the mechanics; the GM answers with consequences.
Saves persist. Trauma sticks. Eurobucks run dry. The Red keeps score whether you like it or not.
The bombs fell. The Net burned. The corps crawled back out of the ash. Welcome to the Time of the Red, choom — the only law left is the one you can enforce.
Last call
Your last gig went sideways. This one pays — if you live to collect. Jack in.