Night City link established

The Time of the Red · 2045

Last Gig

A solo-player AI Game Master for the Cyberpunk RED tabletop RPG.

The rules are real. The dice are real. The GM never sleeps.

Bring your own LLM keys. One runner. One city. No second chances.

gm_session.log
booting night_city.sys
loading cp_red.ruleset … OK
dice engine … deterministic
GM online —

What it is

No GM screen. No hand-waving.

[ 01 ]D10

Real dice, real rules

Every roll, every hit, every point of damage resolves in deterministic Cyberpunk RED logic — not an LLM's imagination. The math is code. The GM only narrates.

[ 02 ]KEY

Your keys, your models

Bring your own LLM. Point Last Gig at your provider and you run the show on your own tab — no metered middleman between you and the city.

[ 03 ]SAV

Saves are saves

Three campaign slots. Persistent state the engine mutates turn by turn — not a chat thread you scroll back through and pretend happened.

[ 04 ]MEM

The Red remembers

Ambient memory threads your choices through the whole run. Burn a contact, skip a debt — the city recalls what you did last gig.

How a run goes down

Three steps to the street

  1. 01

    Roll up a runner

    Pick a role, name your edgerunner, set the opening scene. CP RED character rules, by the book.

  2. 02

    Jack into Night City

    Narrate, act, roll. The engine resolves the mechanics; the GM answers with consequences.

  3. 03

    Live with it

    Saves persist. Trauma sticks. Eurobucks run dry. The Red keeps score whether you like it or not.

The bombs fell. The Net burned. The corps crawled back out of the ash. Welcome to the Time of the Red, choom — the only law left is the one you can enforce.

— Night City, 2045

Last call

Night City is waiting.

Your last gig went sideways. This one pays — if you live to collect. Jack in.